Another great thing about older games is that you don’t need a video card that costs several hundred dollars to play them. A 32MB card is often fine for most of them. For greats like Oni from the late 90’s you can get high frame rates on 8 MB vid controllers. The games in the later part of the PowerPC era (2003-2006) are the ones that tend to benefit from the 64MB and up cards. These two examples cover the extreme ends of the video hardware needed for PowerPC gaming. In my experiences, I would say that the CPU plays a more important role in Mac gaming compared to the wintel world. I say that because in my direct experiences with many games it’s the CPU that makes the most difference. Gaming with Steam on OS X Mountain Lion. By Bruno Skvorc 6 Nov 2012. Difficulty: Beginner. Steam does offer some free to play games as well so we'll try those. Let's install Steam first. The SteamPlay badge lets you purchase a game once and play it on both Windows and Mac (and Linux, once Steam for Linux is released). An example of this was some testing I did a couple years back. I tested a Sawtooth with a G4 1.0 GHz 7455 and Radeon 9800 Pro 128 MB vs. Another Sawtooth with a G4 1.8 GHz 7448 and a Radeon 7500 32MB. The 1.8 GHz system beat the snot out of the 1.0 GHz in every single way. Although the 9800 in the slower system is a far better GPU, the difference is negated by a CPU that is clocked 80% faster. Obviously the 9800 is better suited for the 1.8 GHz, which is where it lives now, but those tests were to prove a point at the time. This was all during a debate where others had claimed that the GPU was far more important for Mac gaming, but it's actually 2D where the GPU plays more of a role on a Mac vs. Wintel machines. The GPU is still important in gaming, make no mistake; I'm just saying that the CPU is more of a factor in Mac gaming vs. It makes sense to break up games by system requirements, so people can try the ones within the ability of the hardware they have. Although these games are all harder to find these days, they are pretty much all still available if you look hard enough in the right places. I will list all the options I can think of but will really only comment on the ones I have direct experience with. I didn’t really start gaming on Macs until a good year or more into the G3 era around early 98. Because of this, I cannot really comment on the earliest games for the 601-604 CPU’s. Most of these games have reviews on Inside Mac Games dot com. Just select the first range to be included in the consolidation then click the ➕ to add that range to the list of All references. Repeat the process for each range to be included in the consolidation. The Select button is there in the event that you're consolidating ranges from separate workbook files. After clicking the ➕ to add the last range click OK to finish. Consolidate worksheets in excel for mac. The ones that do will contain a link to the review in the title. Inside Mac Games is the number one most trusted source for me and many Mac gamers. The site is particularly good for older game info. I and II are a mixed bag of good and bad, but III is one of my favourite games ever on the Mac. Quake I has the worst graphics, but many tend to prefer it to II. Script fu for gimp 2.8 machine. Quake II looks much better than I, but the gaming experience is declined quite a bit. The maps in it are quite redundant and it simply isn’t the greatest experience. Quake III took everything up a few notches. The graphics and game play are stellar compared to the previous two. I started playing this in 1999 when I bought the Stormtrooper new. The stock configuration was a G3 350 MHz with a Rage 128 16 MB, and it played III like a champ. ID software did an amazing job optimizing it for the G3 systems and later the G4. I play the G4 optimized OS X version on my 1.8 GHz with Radeon 9800. I get well over 200 FPS at 1920 and over 300 FPS @ 1280. Needless to say there is never even a hint of lag. It also plays great on the modern revision of my Stormtrooper with a G4 500 and Radeon 7000 PCI. The truly great thing about all 3 versions of this game is that they are all built for both classic OS and X. III plays even better on X in my experiences. This is one of the final pure Bungie games before Microsoft bought them. The game play is outstanding, and can be quite challenging in later levels. The official requirements are a G3 300 MHz and an 8 MB vid card. I have seen it play fine on a beige minitower G3 233 MHz with Rage 128 16 MB. When you consider that this game was released in 1999, and has such low requirements, the graphics are quite amazing. I play it at 1920 with quality set to highest on my 1.8 GHz G4, and it looks fantastic for its age. It’s a third person shooter much like Tomb Raider, but is a far better game IMO. The hand-to-hand fighting is so fun in this game that I almost never use the gun. I only shoot when facing one of the enemies which is only shooting, and not approaching to fight.
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